Template:Short description Template:Use British English Template:Use dmy dates Template:Distinguish Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

| above = Uridium

| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|Uridium cover.jpg}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}

| caption = {{#if:Uridium cover.jpg||}}

| label2 = Developer(s) | data2 = Graftgold<ref name='rgmakingofuridium'>Template:Cite magazine</ref>

| label3 = Publisher(s) | data3 = Hewson Consultants

| label4 = Director(s) | data4 = Template:If first display both

| label5 = Producer(s) | data5 = Template:If first display both

| label6 = Designer(s) | data6 = Andrew Braybrook

| label7 = Programmer(s) | data7 = Andrew Braybrook (C64)<ref name='rgmakingofuridium' />
Dominic Robinson (Spectrum)
Nick Eastridge (NES)

| label8 = Artist(s) | data8 = Template:If first display both

| label9 = Writer(s) | data9 = Template:If first display both

| label10 = Composer(s) | data10 = Steve Turner (C64)
Rich Shemaria (NES)

| label11 = Series | data11 =

| label12 = Engine | data12 =

| label13 = Platform(s) | data13 = Commodore 64, Amstrad CPC, Atari ST, BBC Micro, MS-DOS, NES, ZX Spectrum

| label14 = Release | data14 = 28 February 1986<ref>Template:Cite book</ref>

| label15 = Genre(s) | data15 = Scrolling shooter

| label16 = Mode(s) | data16 = Single-player

| label17 = Arcade system | data17 = Template:If first display both

| data30 =

| below = Template:EditOnWikidata

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Uridium (released for the NES as The Last Starfighter)<ref name='retrogamer' /> is a horizontally scrolling shooter designed by Andrew Braybrook for the Commodore 64 and published by Hewson Consultants in 1986. The game consists of fifteen levels,<ref name="nintendolife">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> each named after a metal element, with the last level being the fictional metallic element Uridium. The manual quotes Robert Orchard, who invented the name, as saying "I really thought it existed".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Uridium was ported to the Amstrad CPC, Atari ST, BBC Micro, MS-DOS, and ZX Spectrum. A version was released for the Nintendo Entertainment System in 1990 by Mindscape. The company purchased a license based on the film The Last Starfighter, <ref name='retrogamer'>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> but decided to recycle an existing game. The title screen, sprites, and soundtrack were modified, but the levels and gameplay are identical.

In 2003, Uridium was re-released on the C64 Direct-to-TV. On 28 March 2008, the C64 version was published for the Wii Virtual Console in Europe.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="nintendolife"/>

PlotEdit

The plot of Uridium is described as follows:

The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the fifteen planets in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.
Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. Once on board you must pull as many fuel rods as possible from the metal converters before you take off for a final strafing run as the Dreadnought vaporises into the ether.

GameplayEdit

File:Uridium.png
In-game screenshot from the first level of the Amstrad CPC version of Uridium
File:Uridium Screenshot.png
In-game screenshot from the first level of the Commodore 64 version

In practice, each level takes place at a fixed altitude just above the surface of the Dreadnoughts. The screen scrolls horizontally in both directions as the Manta flies over the Dreadnoughts. Each Dreadnought has a different configuration of walls and other structures which must be negotiated in order to reach the landing zone. This task is hampered by squadrons of enemy fighters that attack the Manta in waves. Lastly, flashing ports on the Dreadnought's surface release homing mines that cannot be destroyed. It takes a skillful Manta pilot to outfly the mines until they self-detonate.

Only when enough of the Dreadnought's defences have been destroyed is the "Land Now!" signal activated, allowing the player to slow the Manta's speed to a minimum and land on the sternward landing zone. After this, the pilot presumably enters the interior of the mothership and sets its nuclear reactor to self-destruct. Finally, the Manta takes off again as the Dreadnought below crumbles to atoms. As the Manta flies over the Dreadnought again, the player has the opportunity to shoot any remaining defences.<ref name="eurogamer">Template:Cite news</ref>

Later Dreadnoughts have tricky wall configurations where the gap between the walls is so narrow that the Manta must turn sideways in order to pass through it.<ref name="eurogamer"/> This required skillful use of the joystick. More skill could be exhibited (and more points awarded) by ignoring the "Land Now!" signal and destroying the elite fighters that attacked in waves of one.

The final Dreadnought, Uridium, only contains a few screens of gameplay; the bulk of this Dreadnought consists of the "congratulations" message for completing the game "GOOD ZAPPING... TURKEY." which is initially inaccessible by an impassable wall, but visible in the final overflight when the Dreadnought is destroyed.

Technical detailsEdit

When Uridium was originally released, reviewers were impressed by the way the Dreadnoughts were presented. In a simulation of parallax scrolling, the surface of the Dreadnoughts scrolls horizontally, whereas the stars in the background stay still.

Since the Commodore 64's graphics do not support parallax scrolling, particular trickery was required to achieve this. It was made so that the Dreadnoughts' surface is actually the background, and the black empty space and stars are character glyphs on the foreground. As the Commodore 64's graphics chip scrolls the screen to the left or right, the character glyphs representing the stars change shape by shifting their single lit pixels to the right or left, countering the scroll of the screen and giving the impression they were stationary.<ref>Hytönen, Pasi: Uridiumin ja Parallaxin grafiikka. C-lehti 1/1987, pp. 50–51. Available online at [1] Template:Webarchive.</ref>

SequelsEdit

Uridium was followed by Uridium+ (a modified version containing new levels), and Uridium 2 on the Amiga platform.

Reception and legacyEdit

Template:Video game reviews Computer Gaming World praised Uridium for its graphics' ability to display depth, as well as the game's robust controls.<ref name = "CGW">Template:Cite news</ref> Zzap!64 were similarly enthusiastic, describing the game as "visually awesome, sonically sound, technically stunning and a brilliant shoot em up to boot". It was rated 94% overall.<ref name="zzap64">Template:Citation</ref> Antic also liked the game, citing its "detailed and lifelike graphics".<ref name="tevervaugh198805">Template:Cite magazine</ref>

The game won the award for best shooting game of the year according to the readers of Crash magazine.<ref name="crash38">Template:Citation</ref> It was also voted Best Arcade-style Game of the Year at the 1986 Golden Joystick Awards.<ref>Template:Cite journal</ref> It received a Your Sinclair Megagame award.<ref>Your Sinclair magazine, Reviews section, issue 12, page 92</ref>

Uridium reached number one in both the Commodore 64 and all-format charts in early 1986.<ref name='pcw20march86'>Template:Cite magazine</ref> Later in the year, it reached number three in the ZX Spectrum charts.<ref name='ys14charts'>Template:Cite magazine</ref>

ReferencesEdit

Template:Reflist

External linksEdit