Microsoft Train Simulator

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| above = Microsoft Train Simulator

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| label2 = Developer(s) | data2 = Kuju Entertainment

| label3 = Publisher(s) | data3 = Microsoft Games

| label4 = Director(s) | data4 = Paul Chamberlain

| label5 = Producer(s) | data5 =

| label6 = Designer(s) | data6 = Phil Marley

| label7 = Programmer(s) | data7 = Rhona Robson
Paul Wright

| label8 = Artist(s) | data8 = Dan Frith
Tony Zottola

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| label10 = Composer(s) | data10 =

| label11 = Series | data11 = Template:If first display both

| label12 = Engine | data12 = Template:If first display both

| label13 = Platform(s) | data13 = Windows

| label14 = Release | data14 = Template:Vgrelease

| label15 = Genre(s) | data15 = Vehicle simulation

| label16 = Mode(s) | data16 = Single player

| label17 = Arcade system | data17 = Template:If first display both

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Microsoft Train Simulator (informally abbreviated to MSTS) is a 2001 train simulator game developed by UK-based Kuju Entertainment and published by Microsoft Games (now known as Xbox Game Studios) for Windows. It was released on June 18, 2001.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

FeaturesEdit

Microsoft Train Simulator allows players to operate a selection of trains on various routes within Europe, Asia, and North America. Gameplay features include the ability to couple wagons, start and stop them, as well as operate trains using mouse and keyboard or hardware accessories (e.g. Raildriver) as controls.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

RoutesEdit

The game features six routes in four countries: Austria, Japan, the United Kingdom, and the United States of America.<ref>Template:Cite book</ref>

Route name Featured operators AI Featured operators Featured trains AI Featured trains Terminal
stations
miles km Set
in
Co
Hisatsu Line JR Kyushu JR Kyushu KiHa 31 KiHa 140 Yatsushiro to Yoshimatsu
via Hitoyoshi
53 85 2000
2001
Template:Flagicon
Innsbruck - St. Anton BBÖ BBÖ Gölsdorf 380 Gölsdorf 310 Innsbruck to St. Anton
via Imst-Pitztal
63 101 1920s Template:Flagicon
Marias Pass BNSF BNSF Dash 9
GP38-2
SD40-2 Shelby to Whitefish, including Kalispell branchline 152 245 2000
2001
Template:Flagicon
Northeast Corridor Amtrak Amtrak Acela Express
Acela HHP-8
P32AC-DM
E60
Philadelphia to Washington, D.C.
via Baltimore
133 214 2000
2001
Template:Flagicon
Settle & Carlisle Line LNER LMS
GWR
Flying Scotsman Royal Scot
Pendennis Castle
Settle to Carlisle
via Appleby
72 116 1920s Template:Flagicon
Tokyo - Hakone Odakyu Electric Railway Odakyu Electric Railway Odakyu 2000 series
Odakyu 7000 series LSE
Odakyu 30000 series EXE Shinjuku to Hakone-Yumoto
via Ebina and Odawara
55 88 2000
2001
Template:Flagicon

ReceptionEdit

Critic reviewsEdit

Template:Video game reviews

The game received "favorable" reviews according to the review aggregation website Metacritic.<ref name=mc/> John Lee of NextGen said of the game, "All aboard for HO scale fans, trainspotters, and nostalgic rail buffs. Train haters, however, may prefer the old cliché, 'Run for the roundhouse, boys. They can't corner you there.'"<ref name=ngen/>

SalesEdit

The game sold 191,952 units in the U.S. by the end of 2001, which drew revenues of $8.7 million.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> These numbers rose to 330,000 units ($11.6 million) in the U.S. by August 2006. This led Edge to rank it as the country's 54th-best-selling computer game released in the 21st century in 2006.<ref>Template:Cite magazine</ref>

Internationally, the game received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> indicating sales of at least 100,000 units in the UK.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In the German market, the Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a "Gold" certification in early 2003,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> for sales of at least 100,000 units across Germany, Austria, and Switzerland.<ref>Template:Cite magazine</ref>

The game sold one million units by 2005,<ref>Template:Cite news</ref> and, despite its age, is still very popular and has a large, active community.<ref>Template:Cite magazine</ref>

AwardsEdit

The game was nominated for the "PC Simulation" award at the Academy of Interactive Arts & Sciences' 5th Annual Interactive Achievement Awards, which ultimately went to Microsoft Flight Simulator 2002.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

ModsEdit

The game also included a route and activity editor that enabled users to create and modify routes, trains, and activities.<ref>Template:Cite book</ref> Additionally, the game also allowed for mod support to add and change routes, trains, cargo, scenery, etc. Over 30,000 mods have been created and are mostly hosted on community sites such as TrainSim.com, UKTrainsim.com, and ElvasTower.com.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> MSTS BIN, a community mod aimed at adding features and fixing old MSTS, was released in 2006.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Cancelled sequelEdit

Template:Main article On May 7, 2003, Microsoft announced that it would be developing a sequel called Microsoft Train Simulator 2;Template:Citation needed it was first demoed to the public at E3 on May 15.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Seemingly, its main improvements were the addition of people to the game (e.g. passengers waiting at the stations, people operating the new locomotive roster, etc.) and turntables. It was being developed by Kuju Entertainment, the original MSTS creators. Despite restructuring efforts at Kuju, the project was handed over to Microsoft Game Studios on August 18, 2003.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

This project was ultimately halted, as the following statement on April 24, 2004, from Microsoft confirmed:

<templatestyles src="Template:Blockquote/styles.css" />

Microsoft Game Studios has halted the Windows-based game "Train Simulator 2.0." The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as "Microsoft Flight Simulator."<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref>{{#if:|{{#if:|}}

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On January 19, 2007, Microsoft announced the relaunch of the Microsoft Train Simulator project. This time the game was being developed in-house by Aces Game Studio (Microsoft Game Studios) known for its long line of Microsoft Flight Simulators, as a part of the "Games for Windows" initiative. The game would have used the Microsoft Flight Simulator X graphics engine, and it was planned to be compatible with both Windows Vista and Windows XP. A post on "The Little Wheel Goes in Back" blog, written by one of the developers, on August 23, 2007, suggested the working title was "Train Simulator 2".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Open RailsEdit

Template:Third-party

File:Open Rails-logo.png
The Open Rails logo

MSTS is compatible with the open source project Open Rails, created by followers of MSTS,<ref name=":0">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> which hosts a collection of third party digital content.<ref name=":0" /> MSTS's development ended in 2009; however, community support for MSTS led to the creation of a third party team which created Open Rails.<ref name=":0" />

Open Rails uses the GPL license, and the project has progressed from providing legacy support for MSTS to adding new features.<ref name=":0" /> Open Rails supports modern graphics processors, which allows it to achieve increased frame rates compared to MSTS.<ref name=":0" />

A form of Open Rails was used in several studies about the real life operation of railroads, such as in a 2016 study analyzing the impact of cyber attacks on railroads.<ref>Template:Cite book</ref>

CommunityEdit

TrainSim.Com was the first community to embrace MSTS in 2001, and has an active support community as well as a file library of user created content for the game.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Over 50,000 files ranging from entire routes to individual locomotives and cars are available to use with the legacy MSTS game and with Open Rails. As of August 2024, new content is still being developed for the game.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Additional communities, such as UK TrainSim, also emerged, however many of these have since closed down.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

ReferencesEdit

Template:Reflist

External linksEdit

Template:Microsoft Flight Simulator