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| label2 = Developer(s) | data2 = Hadeel

| label3 = Publisher(s) | data3 = Hezbollah Central Internet Bureau

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| label12 = Engine | data12 = Genesis3D

| label13 = Platform(s) | data13 = Windows

| label14 = Release | data14 = 16 February 2003

| label15 = Genre(s) | data15 = First-person shooter

| label16 = Mode(s) | data16 = Single-player

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Special Force (Template:Langx) is a 2003 first-person shooter produced by the Central Internet Bureau of Hezbollah, a Lebanese Islamist militant group. The game recreates battles from the South Lebanon conflict between Hezbollah and Israel, with the player assuming the role of a Hezbollah fighter tasked with defeating Israeli soldiers. Hezbollah conceived the game immediately after the conflict ended in 2000 and developed it with the company Hadeel over more than two years. Special Force was released in February 2003 in several Arab countries and sold 18,000 copies by September. Regarded as propaganda and a recruitment tool, the game was condemned by Jewish organisations and Israeli officials. It was cited as a role reversal of games like America's Army and noted for its outdated technology. Special Force 2: Tale of the Truthful Pledge, a sequel based on the 2006 Lebanon War between the same sides, was released in August 2007 to limited success.

GameplayEdit

File:Special Force (2003) screenshot.jpg
The game's training mission has the player shoot posters of Israeli officials like Shaul Mofaz.

Special Force is a first-person shooter set during the South Lebanon conflict fought between Israel and Hezbollah. The latter is a Lebanese Islamist militant group classified by some countries as a terrorist organisation.<ref name="News Tribune: Feature" /><ref name="Wired: Feature" /> The game recreates several Hezbollah operations that occurred during the conflict, including their geographic locations, weather conditions, land mine arrangements, and number of combatants.<ref name="The Daily Star: Feature" /><ref name="Sunday Herald: Feature" /> The player takes the role of a Hezbollah fighter. At the start of each mission, the narrative is furthered through a text briefing.<ref name="Game Studies: Feature" /> There are three missions, consisting mostly of street clashes.<ref name="Wolf 31" /><ref name="The Independent: Feature" /> In combat, the player uses a knife, a pistol, Kalashnikov rifles, and hand grenades against Israeli soldiers and their Merkava tanks and Boeing AH-64 Apache helicopters.<ref name="News Tribune: Feature" />

In the training mode, the player practices shooting at posters of prominent Israeli political and military figures (including the prime minister Ariel Sharon, defence minister Shaul Mofaz, and former prime minister Ehud Barak) to obtain points.<ref name="News Tribune: Feature" /><ref name="The Telegraph: Feature" /><ref name="Telepolis: Feature" /> Upon completing the game, the player is virtually awarded a medal and a certificate from Hezbollah leader Hassan Nasrallah, as well as shown some Hezbollah fighters, described as martyrs, that were killed during the conflict.<ref name="News Tribune: Feature" /><ref name="Telepolis: Feature" /> The game is playable in Arabic, English, French, and Farsi.<ref name="News Tribune: Feature" /><ref name="NYTimes: Feature" />

Development and releaseEdit

Special Force was produced by Hezbollah's Central Internet Bureau.<ref name="FAZ: Feature p1" /> They conceived it immediately after the South Lebanon conflict ended in 2000, and the idea was greenlit by top Hezbollah officials.<ref name="The Daily Star: Feature" /><ref name="Telepolis: Feature" /> While the group had years of experience releasing software and maintaining websites, including media about the conflict, this project was their first video game.<ref name="News Tribune: Feature" /> The game was developed by the Lebanese company Hadeel using Genesis3D, a free game engine.<ref name="FAZ: Feature p1" /> According to one Central Internet Bureau official, Mahmoud Rayya, it was designed to counter foreign video games that present Arabs as enemies to be defeated by American heroes.<ref name="News Tribune: Feature" /><ref name="The Daily Star: Feature" /> They used material from Hezbollah's media archives, including films and maps, to recreate real combat scenarios.<ref name="News Tribune: Feature" /> After more than two years of development, the game was released on 16 February 2003 in Lebanon, Syria, Iran, Bahrain, and the United Arab Emirates.<ref name="The Daily Star: Feature" /><ref name="Telepolis: Feature" /> It was distributed by the company Sunlight and marketed towards the domestic market and its diaspora.<ref name="News Tribune: Feature" /><ref name="FAZ: Feature p1" />

ReceptionEdit

The first batch of 8,000 copies of Special Force sold out within one week. According to Kassem Ghaddar, the owner of Sunlight, the sales exceeded expectations.<ref name="News Tribune: Feature" /> Foreign markets included Australia, Canada, Germany, and the United Kingdom.<ref name="NYTimes: Feature" /><ref name="The Daily Telegraph: Feature" /> More than 18,000 copies had been sold by September 2003, of which 10,000 in Lebanon and around 1,000 in Europe and Australia. Over 200 were sold in the United Kingdom.<ref name="Telepolis: Feature" /><ref name="The Daily Telegraph: Feature" /> By October 2014, the game remained available only by phone order in some Arab countries.<ref name="HG101: Sequel" />

Lebanese children interviewed by several media outlets expressed their affection for the game as it allowed them to kill Israelis, something they could not do in real life.<ref name="News Tribune: Feature" /><ref name="The Telegraph: Feature" /><ref name="NYTimes: Feature" /> Alexander R. Galloway, an assistant professor at New York University, regarded the game as "among the first truly realist games in existence" for mirroring "the everyday struggles of the downtrodden, leading to a direct criticism of current social policy". He believed the game represented a role reversal of games like America's Army, putting an Arab into the protagonist position rather than an enemy role. According to Galloway, the game featured no strong narrative message in its gameplay, apart from occasional pro-intifada and anti-Israeli iconography. However, unlike the similarly themed game Under Ash, he felt the game had no educational tone and resorted solely to violence.<ref name="Game Studies: Feature" /> From a technical standpoint, the Frankfurter Allgemeine Zeitung noted the game could not compete with Western releases, lagging behind by roughly two years, and had compatibility issues on newer versions of Windows.<ref name="FAZ: Feature p1" />

Special Force was condemned by Jewish organisations like the Board of Deputies of British Jews.<ref name="Telepolis: Feature" /><ref name="The Daily Telegraph: Feature" /> Ron Prosor, a spokesman for the Israeli Ministry of Foreign Affairs, called it "part of an educational process which is preventing any chance of real peace" between Israel and Lebanon.<ref name="News Tribune: Feature" /> The Australian politician Michael Danby considered it dehumanising, while Eclipse Entertainment, the developer of Genesis3D, distanced itself from the game.<ref name="Telepolis: Feature" /><ref name="FAZ: Feature p1" /> The New York Times characterised Special Force as part of Hezbollah's propaganda efforts in Lebanese media to establish itself as a popular entity.<ref name="NYTimes: Feature" /> The Sunday Herald said it was a recruitment tool aiming to entice young players to join the group.<ref name="Sunday Herald: Feature" /> According to the Frankfurter Allgemeine Zeitung, it could particularly affect youths who regularly experience such violence and could identify with the player character.<ref name="FAZ: Feature p2" /> Starting in December 2006, the Israeli Center for Digital Art in Holon displayed the game as part of its Forbidden Games exhibition of ideological video games.<ref name="Haaretz: Exhibition" /><ref name="The Daily Telegraph: Exhibition" />

SequelEdit

Following the 2006 Lebanon War fought between Hezbollah and Israel, Hezbollah re-created the conflict in the game sequel called Special Force 2: Tale of the Truthful Pledge.<ref name="HG101: Sequel" /> Developers of the original game formed a new studio, Might 3D, which made the game using an unlicensed version of CryEngine.<ref name="Wolf 31" /><ref name="HG101: Sequel" /> The game features four levels with an expanded arsenal and resource management.<ref name="HG101: Sequel" /><ref name="Reuters: Sequel" /> Hezbollah released Special Force 2 on 16 August 2007 and featured it in a local exhibit about the conflict.<ref name="Reuters: Sequel" /><ref name="Wired: Sequel" /> The group expected high demand both domestically and abroad, and the game saw several hundred pre-orders in Lebanon.<ref name="Reuters: Sequel" /> The game attained "limited fame" in the country.<ref name="HG101: Sequel" /> Special Force 2 was officially only released in Arabic, although an unofficial, free English version exists.<ref name="Wolf 31" /><ref name="HG101: Sequel" /> The author of the English patch noted that it would be haram for someone to download the game without donating Template:US$ to Hezbollah or a local mosque.<ref name="HG101: Sequel" />

ReferencesEdit

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Further readingEdit

External linksEdit

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